Added Human Super Tank Unit.
Added Mutant Pipe Torpedo Structure (Super Weapon).
Added a new Mutant anti-air research on the Fire Dome.
Added Mutant Forced Descent Grenade.
Construction Yard HP increases as it is being built.
Fixed Mechanic range bug.
Slight improvements to the CPU AI -- flees units better and is more likely to build counter units based on what its opponent is making.
Added some small optimizations to the pathfinding code (to improve performace of large games).
Fixed UI problem where certain orders (sticky bomb, madness, etc) would not show up if units selected had too many techs.
Added countdown timer to sticky bomb
Made slight improvements to the attack warning/flee UI
Improved the machine ID algorithm. This fixes a bug that prevented players from joining a game because the lobby thought you were already in that game. This will require everyone to re-activate their copy of Trash.
Fixed various icon images (Tech Drop image not matching, etc)
Plant-The-Bomb Mode (Football) changes:
All units in this game mode have 1/5 their normal hitpoints.
Unit carrying bomb moves slower.
Game mode has multiple bombs if the game is large enough (1 extra bomb per 8 players).
When the bomb is planted, a timer is shown, then eventually it explodes.
Added various new map flares for Plant-The-Bomb mode.
Missions:
Fixed bug where a player's resources were not saved between missions.
Changes were made to the mission save format and as a result, existing mission progress will be lost with this patch.
Game Server:
Increased network timeout from 20 seconds to 35